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Fashion, Industrial and Jewellery Designers plan, design, develop and document products for manufacture and prepare designs and specifications of products for mass, batch and one-off production.
Plans, designs and develops clothing, accessories, footwear or other items of personal apparel considering the form and construction of clothing, historical styles and contexts, contemporary and cultural trends, colour, fabric, and decoration, and the techniques and processes available for manufacture.
Specialisations: Costume Designer
Plans, designs, develops and documents industrial, commercial or consumer products for manufacture with particular emphasis on ergonomic (human) factors, marketing considerations and manufacturability, and prepares designs and specifications of products for mass or batch production.
Specialisations: Ceramic Designer, Furniture Designer, Glass Designer, Textile Designer
Conceptualises and designs prototypes and details for the manufacture of jewellery and objects for personal adornment, such as watches and spectacles, homewares and other objects, such as trophies and silverware, using metals, precious stones, plastics, engraving, casting and fabrication, to develop designs for mass or batch production or one-off commissions.
Earnings are for full-time workers before tax, excluding superannuation. Earnings are a guide only and can vary greatly.
Likely change in the number of jobs over the next 5 years, based on the Department of Employment projections.
Skill Level is the education or training usually needed to do well in this job. Relevant experience is sometimes viewed just as highly.
Employment Size is the number of people who work in this job in Australia.
An above average unemployment rate shows people who do this job are more likely to be out of work than people who do other jobs.
Full-time workers usually work 35 hours or more a week (in all their jobs combined).
This is a small occupation employing 11,600 workers. Over the past 5 years the number of jobs has grown strongly.Strong growth is expected in the future. New jobs and turnover from workers leaving may create between 5,001 and 10,000 job openings over the 5 years to 2020.
No data is available for the selected graph for this Occupation.
A Bachelor Degree or higher, or at least 5 years of experience, is usually needed to work in this job. Almost three quarters of workers have a university degree. A high level of creativity may also be important.
If you are interested in this style of work, there are a wide range of training options available that could lead to this or a similar job. The pathway that is right for you will depend on your skills and interests.
It is a good idea to speak to industry bodies, employers, and workers to learn more about the skills and qualifications you will need.
Employers look for Fashion, Industrial and Jewellery Designers who are creative, can self-manage and are motivated.
The topics, subjects, or knowledge areas workers rate as most important are shown below.
Design techniques, tools, and principles used to make detailed technical plans, blueprints, drawings, and models.
Use engineering science and technology to design and produce goods and services.
Raw materials, production processes, quality control, costs, and ways of making and distributing goods.
Machines and tools, including their designs, uses, repair, and maintenance.
Circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
Commercial and Industrial Designers Opens in a new windowO*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration. The information on this site is derived from the US Department of Labor O*NET Database Version 21.2
Learn about the daily activities, and physical and social demands faced by workers. Explore the values and work styles that workers rate as most important.
The work activities workers rate as most important are shown below.
Providing documentation, detailed instructions, drawings, or specifications to tell others about how devices, parts, equipment, or structures are to be fabricated, constructed, assembled, modified, maintained, or used.
Using your own ideas to developing, designing, or creating something new.
Looking for, getting and understanding different kinds of information.
Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
Using information to work out the best solution and solve problems.