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Fashion, Industrial and Jewellery Designers plan, design, develop and document products for manufacture and prepare designs and specifications of products for mass, batch and one-off production.
Plans, designs and develops clothing, accessories, footwear or other items of personal apparel considering the form and construction of clothing, historical styles and contexts, contemporary and cultural trends, colour, fabric, and decoration, and the techniques and processes available for manufacture.
Specialisations: Costume Designer
Plans, designs, develops and documents industrial, commercial or consumer products for manufacture with particular emphasis on ergonomic (human) factors, marketing considerations and manufacturability, and prepares designs and specifications of products for mass or batch production.
Specialisations: Ceramic Designer, Furniture Designer, Glass Designer, Textile Designer
Conceptualises and designs prototypes and details for the manufacture of jewellery and objects for personal adornment, such as watches and spectacles, homewares and other objects, such as trophies and silverware, using metals, precious stones, plastics, engraving, casting and fabrication, to develop designs for mass or batch production or one-off commissions.
Earnings are for full-time workers before tax, excluding superannuation. Earnings are a guide only and can vary greatly.
Likely change in the number of jobs over the next 5 years, based on the Department of Jobs and Small Business projections.
Skill Level is the education or training usually needed to do well in this job. Relevant experience is sometimes viewed just as highly.
Employment Size is the number of people who work in this job in Australia.
An above average unemployment rate shows people who do this job are more likely to be out of work than people who do other jobs.
Full-time workers usually work 35 hours or more a week (in all their jobs combined).
This is a small occupation employing 12,000 workers. The number of workers has grown strongly over the past 5 years. Over the next 5 years (to May 2022) the number of workers is expected to grow very strongly to 14,400. Around 7,000 job openings are likely over this time from workers leaving and new jobs being created.
No data is available for the selected graph for this Occupation.
A Bachelor Degree or higher, or at least 5 years of experience, is usually needed to work in this job. Almost three quarters of workers have a university degree. A high level of creativity may also be important.
If you are interested in this style of work, there are a wide range of training options available that could lead to this or a similar job. The pathway that is right for you will depend on your skills and interests.
It is a good idea to speak to industry bodies, employers, and workers to learn more about the skills and qualifications you will need.
Employers look for Fashion, Industrial and Jewellery Designers who are creative, can self-manage and are motivated.
The topics, subjects, or knowledge areas workers rate as most important are shown below.
Design techniques, tools, and principles used to make detailed technical plans, blueprints, drawings, and models.
Use engineering science and technology to design and produce goods and services.
Raw materials, production processes, quality control, costs, and ways of making and distributing goods.
Machines and tools, including their designs, uses, repair, and maintenance.
Circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
Skills can be improved through training or experience. The skills workers rate as most important are shown below.
Listening to others, not interrupting, and asking good questions.
Thinking about the pros and cons of different ways to solve a problem.
Reading work related information.
Talking to others.
Noticing a problem and figuring out the best way to solve it.
The physical and social abilities workers rate as the most important are shown below.
See details that are up-close (within a few feet).
Listen to and understand what people say.
Use rules to solve problems.
Communicate by speaking.
Come up with unusual or clever ideas, or creative ways to solve a problem.
O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.The importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1021.00 - Commercial and Industrial Designers.
Learn about the daily activities, and physical and social demands faced by workers. Explore the values and work styles that workers rate as most important.
The work activities workers rate as most important are shown below.
Providing documentation, detailed instructions, drawings, or specifications to tell others about how devices, parts, equipment, or structures are to be fabricated, constructed, assembled, modified, maintained, or used.
Using your own ideas to developing, designing, or creating something new.
Looking for, getting and understanding different kinds of information.
Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
Using information to work out the best solution and solve problems.
The physical and social demands workers face most often are shown below.
How often do you use electronic mail?
How often do you talk with people face-to-face?
How often do you talk on the telephone?
How often do you work indoors with access to heating or cooling?
How much do you have contact with people (face-to-face, by telephone, or any other way)?
Work values are important to a person’s feeling of satisfaction. All six values are shown below.
Results oriented. Workers are able to use their strongest abilities, giving them a feeling of accomplishment.
Serve and work with others. Workers usually get along well with each other, do things to help other people, and are rarely pressured to do things that go against their sense of right and wrong.
Work alone and make decisions. Workers are able to try out their own ideas, make decisions on their own, and work with little or no supervision.
Advancement and the potential to lead. Workers are recognised for the work that they do, they may give directions and instructions to others, and they are looked up to in their company and their community.
Job security and good working conditions. There is usually a steady flow of interesting work, and the pay and conditions are generally good.
Supportive management that stands behind employees. Workers are treated fairly by their company, they are supported by management, and have supervisors who train them well.
Interests are the style or type of work we prefer to do. All interest areas are shown below.
Working with forms, designs and patterns. Often need self-expression and can be done without following rules.
Starting up and carrying out projects. Leading people and making many decisions. Sometimes require risk taking and often deal with business.
Practical, hands-on work. Often with plants, animals, and materials like wood, tools, and machinery.
Ideas and thinking. Searching for facts and figuring out problems in your head.
Working with people. Helping or providing service to others.
Following set procedures and routines. Working with numbers and details more than with ideas, usually following rules.