Fashion, Industrial and Jewellery Designers plan, design, develop and document products for manufacture and prepare designs and specifications of products for mass, batch and one-off production.
Plans, designs and develops clothing, accessories, footwear or other items of personal apparel considering the form and construction of clothing, historical styles and contexts, contemporary and cultural trends, colour, fabric, and decoration, and the techniques and processes available for manufacture.
Specialisations: Costume Designer
Plans, designs, develops and documents industrial, commercial or consumer products for manufacture with particular emphasis on ergonomic (human) factors, marketing considerations and manufacturability, and prepares designs and specifications of products for mass or batch production.
Specialisations: Ceramic Designer, Furniture Designer, Glass Designer, Textile Designer
Conceptualises and designs prototypes and details for the manufacture of jewellery and objects for personal adornment, such as watches and spectacles, homewares and other objects, such as trophies and silverware, using metals, precious stones, plastics, engraving, casting and fabrication, to develop designs for mass or batch production or one-off commissions.
Earnings are for full-time workers before taxes, excluding superannuation. Earnings are a guide only and can vary greatly.
Employment size is the number of people who work in this job in Australia.
The Department of Jobs and Small Business estimates the likely change in number of workers over the next 5 years. Future growth is the likely percentage change, compared to all other occupations. Possible ratings are
Skill level ratings are based on the range and complexity of job tasks. In general, the higher the skill level, the more formal education and training, previous experience or on-the-job training needed to be good at the job. Entry level jobs often need no prior training or experience. Possible ratings are
A lower unemployment rate shows people who work in this job are less likely to be out of work than people who work in other jobs.
Full-time workers usually work 35 hours or more a week (in all their jobs combined).
Average full-time hours is the actual hours worked in this job per week, by people who work full-time hours in all of their jobs combined.
This is the average age of all workers in this job. See the Prospects page for the full age profile.
The number of Fashion, Industrial and Jewellery Designers grew strongly over the past 5 years and is expected to grow very strongly over the next 5 years:from 12,000 in 2017 to 14,400 by 2022.There are likely to be around 7,000 job openings over this time from workers leaving and new jobs being created.
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A Bachelor Degree or higher, or at least 5 years of experience, is usually needed to work in this job. Almost three quarters of workers have a university degree. A high level of creativity may also be important.
Before starting a course, check it will provide you with the skills and qualifications you need.
The course listings on this page are provided by Good Education Group.
Employers look for Fashion, Industrial and Jewellery Designers who are creative, can self-manage and are motivated.
These are important topics, subjects or knowledge areas.
Design techniques, tools, and principles used to make detailed technical plans, blueprints, drawings, and models.
Use engineering science and technology to design and produce goods and services.
Raw materials, production processes, quality control, costs, and ways of making and distributing goods.
Machines and tools, including their designs, uses, repair, and maintenance.
Circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
Skills can be improved through training or experience.
Listening to others, not interrupting, and asking good questions.
Thinking about the pros and cons of different ways to solve a problem.
Reading work related information.
Talking to others.
Noticing a problem and figuring out the best way to solve it.
Workers use these physical and mental abilities.
See details that are up-close (within a few feet).
Listen to and understand what people say.
Use rules to solve problems.
Communicate by speaking.
Come up with unusual or clever ideas, or creative ways to solve a problem.
O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.The importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1021.00 - Commercial and Industrial Designers.
Learn about the daily activities, and physical and social demands faced by workers. Explore the values and work styles that workers rate as most important.
These are kinds of activities workers regularly do in this job.
Providing documentation, detailed instructions, drawings, or specifications to tell others about how devices, parts, equipment, or structures are to be fabricated, constructed, assembled, modified, maintained, or used.
Using your own ideas to developing, designing, or creating something new.
Looking for, getting and understanding different kinds of information.
Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
Using information to work out the best solution and solve problems.
The physical and social demands workers face most often are shown below.
How often do you use electronic mail?
How often do you talk with people face-to-face?
How often do you talk on the telephone?
How often do you work indoors with access to heating or cooling?
How much do you have contact with people (face-to-face, by telephone, or any other way)?
Work values are important to a person’s feeling of satisfaction. All six values are shown below.
Results oriented. Workers are able to use their strongest abilities, giving them a feeling of accomplishment.
Serve and work with others. Workers usually get along well with each other, do things to help other people, and are rarely pressured to do things that go against their sense of right and wrong.
Work alone and make decisions. Workers are able to try out their own ideas, make decisions on their own, and work with little or no supervision.
Advancement and the potential to lead. Workers are recognised for the work that they do, they may give directions and instructions to others, and they are looked up to in their company and their community.
Job security and good working conditions. There is usually a steady flow of interesting work, and the pay and conditions are generally good.
Supportive management that stands behind employees. Workers are treated fairly by their company, they are supported by management, and have supervisors who train them well.
Interests are the style or type of work we prefer to do. All interest areas are shown below.
Working with forms, designs and patterns. Often need self-expression and can be done without following rules.
Starting up and carrying out projects. Leading people and making many decisions. Sometimes require risk taking and often deal with business.
Practical, hands-on work. Often with plants, animals, and materials like wood, tools, and machinery.
Ideas and thinking. Searching for facts and figuring out problems in your head.
Working with people. Helping or providing service to others.
Following set procedures and routines. Working with numbers and details more than with ideas, usually following rules.