Overview
All Fashion, Industrial and Jewellery Designers
-
Unavailable Weekly Pay
-
Very strong Future Growth
Fashion Designers
-
3,500 workers Employment Size
-
Very high skill Skill level rating
-
72% Full-Time Full-Time Share
-
46 hours Average full-time
-
35 years Average age
-
86% female Gender Share
Fashion Designers plan, design and develop clothing, accessories, footwear or other items of personal apparel considering the form and construction of clothing, historical styles and contexts, contemporary and cultural trends, colour, fabric, and decoration, and the techniques and processes available for manufacture.
Specialisations: Costume Designer.
You usually need a formal qualification in fashion design or another related field to work as a Fashion Designer. University and Vocational Education and Training (VET) are both common study pathways. Putting together a portfolio might help you showcase your skills.
Tasks
- Determines objectives and constraints of the design brief by consulting with clients and stakeholders.
- Does product research and analyses functional, commercial, cultural and aesthetic requirements.
- Formulates design concepts for clothing.
- Prepares sketches, diagrams, illustrations, plans, samples and models to communicate design concepts.
- Negotiates design solutions with clients, management, sales and manufacturing staff.
- Selects, specifies and recommends functional and aesthetic materials, production methods and finishes for manufacture.
- Details and documents selected designs for production.
- Prepares and commissions prototypes and samples.
Prospects
The number of people working as Fashion Designers (in their main job) stayed about the same over 5 years:
from 3,400 in 2011 to 3,500 in 2016.
Caution: The Australian jobs market is changing in response to the COVID-19 pandemic. These estimates do not take account of the impact of COVID-19. They may not reflect the current jobs market and should be used and interpreted with extreme caution.
- Size: This is a very small occupation.
- Location: Many Fashion Designers work in Victoria.
- Industries: Most work in Retail Trade; Professional, Scientific and Technical Services; and Manufacturing.
- Full-time: Many work full-time (72%, higher than the average of 66%).
- Hours: Full-time workers spend around 46 hours per week at work (compared to the average of 44 hours).
- Age: The average age is 35 years (compared to the average of 40 years).
- Gender: 86% of workers are female (compared to the average of 48%).
Main Industries
Source: Based on ABS Census 2016, Customised Report. Industries are based on the Australian and New Zealand Standard Industrial Classification (ANZSIC 06).
States and Territories
NSW
VIC
QLD
SA
WA
TAS
NT
ACT
Source: Based on ABS Census 2016, Customised Report. Share of workers across Australian States and Territories, in this job compared to the all jobs average.
Age Profile
Source: Based on ABS Census 2016, Customised Report. Age profile of workers in this job compared to the all jobs average.
Education Level
Source: ABS Census 2016, Customised Report. Highest qualification completed by workers in this job (in any field of study). Qualifications needed by new workers might be different from the qualifications of workers already in the job.
Pathways
You usually need a formal qualification in fashion design or another related field to work as a Fashion Designer. University and Vocational Education and Training (VET) are both common study pathways. Putting together a portfolio might help you showcase your skills.
Before starting a course, check it will provide you with the skills and qualifications you need. Visit
- Course Seeker to search and compare higher education courses.
- ComparED to compare undergraduate and postgraduate student experiences and outcomes.
- My Skills to compare Vocational Education and Training (VET) courses, providers and student outcomes.
- AAPathways website to explore Textiles, Clothing & Footwear and Metal and Engineering VET training pathways.
Skills & Knowledge
Employers look for Fashion, Industrial and Jewellery Designers who are creative, can self-manage and are motivated.
Filter Skills & Knowledge
Knowledge
These are important topics, subjects or knowledge areas.
-
Technical design
Design techniques, tools, and principles used to make detailed technical plans, blueprints, drawings, and models.
-
English language
English language including the meaning and spelling of words, rules of composition, and grammar.
-
Administration and management
Business principles involved in strategic planning, leadership, and coordinating people and resources.
-
Production and processing
Raw materials, production processes, quality control, costs, and ways of making and distributing goods.
-
Sales and marketing
Showing, promoting, and selling including marketing strategy, product demonstration, sales techniques, and sales control systems.
-
Computers and electronics
Circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
-
Education and training
Curriculum and training design, teaching and instruction for individuals and groups, and the measurement of training effects.
-
Mathematics
Arithmetic, algebra, geometry, calculus, or statistics.
-
Fine arts
Compose, produce, and perform works of music, dance, visual arts, drama, and sculpture.
-
Communications and media
Media production, communication, and dissemination. Includes written, spoken, and visual media.
-
Customer and personal service
Understanding customer needs, providing good quality service, and measuring customer satisfaction.
-
Personnel and human resources
Recruiting and training people, managing pay and other entitlements (like sick leave), and negotiating pay and conditions.
-
Clerical
Word processing, managing files and records, stenography and transcription, designing forms, and other office work.
-
Psychology
Human behaviour; differences in ability, personality, and interests; learning and motivation; research methods; assessing and treating disorders.
-
Engineering and technology
Use engineering, science and technology to design and produce goods and services.
-
Mechanical
Machines and tools, including their designs, uses, repair, and maintenance.
-
Transportation
Moving people or goods by air, rail, sea, or road.
-
Law and government
How our laws and courts work. Government rules and regulations, and the political system.
-
Foreign language
Foreign (non-English) language including the meaning and spelling of words, rules of composition and grammar, and pronunciation.
-
Economics and accounting
Economics and accounting, the financial markets, banking and checking and reporting of financial data.
Skills
Skills can be improved through training or experience.
-
Active listening
Listening to others, not interrupting, and asking good questions.
-
Time management
Managing your own and other peoples' time to get work done.
-
Coordination with others
Being adaptable and coordinating work with other people.
-
Reading comprehension
Reading work related information.
-
Social perceptiveness
Understanding why people react the way they do.
-
Monitoring
Keeping track of how well work is progressing so you can make changes or improvements.
-
Critical thinking
Thinking about the pros and cons of different ways to solve a problem.
-
Judgment and decision making
Figuring out the pros and cons of different options and choosing the best one.
-
Speaking
Talking to others.
-
Persuasion
Talking people into changing their minds or their behaviour.
-
Writing
Writing things for co-workers or customers.
-
Active learning
Being able to use what you have learnt to solve problems now and again in the future.
-
Complex problem solving
Noticing a problem and figuring out the best way to solve it.
-
Negotiation
Bringing people together and trying to sort out their differences.
-
Operations analysis
Understanding needs and product requirements to create a design.
-
Serving others
Looking for ways to help people.
-
Management of personnel resources
Motivating, developing, and directing people as they work, and choosing the best people for the job.
-
Instructing
Teaching people how to do something.
-
Learning strategies
Figuring out the best way to teach or learn something new.
-
Systems analysis
Figuring out how a system should work and how changes in conditions, operations, and the environment will affect it.
Abilities
Workers use these physical and mental abilities.
-
Originality
Come up with unusual or clever ideas, or creative ways to solve a problem.
-
Oral comprehension
Listen to and understand what people say.
-
Oral expression
Communicate by speaking.
-
Brainstorming
Come up with a number of ideas about a topic, even if the ideas aren't very good.
-
Written comprehension
Read and understand written information.
-
Deductive reasoning
Use general rules to find answers or solve problems logically.
-
Categorising
Come up with different ways of grouping things.
-
Visualization
Imagine how something will look after it is moved around or changed.
-
Written expression
Write in a way that people can understand.
-
Near vision
See details that are up-close (within a few feet).
-
Inductive reasoning
Use lots of detailed information to come up with answers or make general rules.
-
Sorting or ordering
Order or arrange things in a pattern or sequence (e.g., numbers, letters, words, pictures, mathematical operations).
-
Problem spotting
Notice when something is wrong or is likely to go wrong, even if you can't solve the problem.
-
Speech recognition
Identify and understand the speech of another person.
-
Far vision
See details that are far away.
-
Selective attention
Pay attention to something without being distracted.
-
Speech clarity
Speak clearly so others can understand you.
-
Colour discrimination
Notice differences between colours, including shades of colour and brightness.
-
Finger dexterity
Put together small parts with your fingers.
-
Perceptual speed
Use your eyes to quickly compare groups of letters, numbers, pictures, or other things.
Activities
These are kinds of activities workers regularly do in this job.
-
Thinking creatively
Using your own ideas for developing, designing, or creating something new.
-
Making decisions and solving problems
Using information to work out the best solution and solve problems.
-
Planning and prioritising work
Deciding on goals and putting together a detailed plan to get the work done.
-
Communicating with the public
Giving information to the public, business or government by telephone, in writing, or in person.
-
Building good relationships
Building good working relationships and keeping them over time.
-
Keeping your knowledge up-to-date
Keeping up-to-date with technology and new ideas.
-
Monitoring people, processes and things
Checking objects, actions, or events, and keeping an eye out for problems.
-
Assessing and evaluating things
Working out the value, importance, or quality of things, services or people.
-
Scheduling work and activities
Working out the timing of events, programs, and activities, as well as the work of others.
-
Coming up with systems and processes
Deciding on goals and figuring out what you need to do to achieve them.
-
Looking for changes over time
Comparing objects, actions, or events. Looking for differences between them or changes over time.
-
Influencing people
Convincing people to buy something or to change their minds or actions.
-
Checking for errors or defects
Inspecting equipment, structures, or materials for errors, problems or defects.
-
Drafting, laying out, and specifying parts
Detailing and describing how devices, parts or equipment are to be made, assembled, modified, maintained, or used.
-
Communicating within a team
Giving information to co-workers by telephone, in writing, or in person.
-
Managing payments and orders
Monitoring and controlling resources and the spending of money.
-
Guiding and directing staff
Guiding and directing staff, including setting and monitoring performance standards.
-
Researching and investigating
Looking for, getting and understanding different kinds of information.
-
Coordinating the work of a team
Getting members of a group to work together to finish a task.
-
Explaining things to people
Helping people to understand and use information.

O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.
The skills and importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1022.00 - Fashion Designers.
Work Environment
Learn about the daily activities, and physical and social demands faced by workers. Explore the values and work styles that workers rate as most important.
Filter Work Environment
Demands
The physical and social demands workers face most often are shown below.
-
Contact with people
Have contact with people by telephone, face-to-face, or any other way.
-
Unstructured work
Have freedom to decide on tasks, priorities, and goals.
-
Electronic mail
Use electronic mail.
-
Indoors, heat controlled
Work indoors with access to heating or cooling.
-
Letters and memos
Write letters and memos.
-
Spend time sitting
Spend time sitting at work.
-
Time pressure
Work to strict deadlines.
-
Freedom to make decisions
Have freedom to make decision on your own.
-
Teamwork
Work with people in a group or team.
-
Being exact or accurate
Be very exact or highly accurate.
-
Face-to-face discussions
Talk with people face-to-face.
-
Competition
Compete with others, or be aware of competitive pressures.
-
Using your hands to handle, control, or feel
Spend time using your hands to handle, control, or feel objects, tools or controls.
-
Impact of decisions
Make decisions that have a large impact on other people.
-
Telephone
Talk on the telephone.
-
Contact with the public
Work with customers or the public.
-
Conflict situations
Deal with conflict or disagreements.
-
Frequent decision making
Frequently make decisions that impact other people.
-
Lead or coordinate a team
Lead others to do work activities.
-
Cramped work space
Work in an awkward position or in cramped work spaces.
Values
Work values are important to a person’s feeling of satisfaction. All six values are shown below.
-
Achievement
Results oriented. Workers are able to use their strongest abilities, giving them a feeling of accomplishment.
-
Independence
Work alone and make decisions. Workers are able to try out their own ideas, make decisions on their own, and work with little or no supervision.
-
Working conditions
Job security and good working conditions. There is usually a steady flow of interesting work, and the pay and conditions are generally good.
-
Recognition
Advancement and the potential to lead. Workers are recognised for the work that they do, they may give directions and instructions to others, and they are looked up to in their company and their community.
-
Relationships
Serve and work with others. Workers usually get along well with each other, do things to help other people, and are rarely pressured to do things that go against their sense of right and wrong.
-
Support
Supportive management that stands behind employees. Workers are treated fairly by their company, they are supported by management, and have supervisors who train them well.
Interests
Interests are the style or type of work we prefer to do. All interest areas are shown below.
-
Creative
Working with forms, designs and patterns. Often need self-expression and can be done without following rules.
-
Enterprising
Starting up and carrying out projects. Leading people and making many decisions. Sometimes require risk taking and often deal with business.
-
Practical
Practical, hands-on work. Often with plants and animals, or materials like wood, tools, and machinery.
-
Helping
Working with people. Helping or providing service to others.
-
Analytical
Ideas and thinking. Searching for facts and figuring out problems in your head.
-
Administrative
Following set procedures and routines. Working with numbers and details more than with ideas, usually following rules.

O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.
The skills and importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1022.00 - Fashion Designers.
All Fashion, Industrial and Jewellery Designers
-
Unavailable Weekly Pay
-
Very strong Future Growth
Fashion Designers
-
3,500 workers Employment Size
-
Very high skill Skill level rating
-
72% Full-Time Full-Time Share
-
46 hours Average full-time
-
35 years Average age
-
86% female Gender Share
Fashion Designers plan, design and develop clothing, accessories, footwear or other items of personal apparel considering the form and construction of clothing, historical styles and contexts, contemporary and cultural trends, colour, fabric, and decoration, and the techniques and processes available for manufacture.
Specialisations: Costume Designer.
You usually need a formal qualification in fashion design or another related field to work as a Fashion Designer. University and Vocational Education and Training (VET) are both common study pathways. Putting together a portfolio might help you showcase your skills.
Tasks
- Determines objectives and constraints of the design brief by consulting with clients and stakeholders.
- Does product research and analyses functional, commercial, cultural and aesthetic requirements.
- Formulates design concepts for clothing.
- Prepares sketches, diagrams, illustrations, plans, samples and models to communicate design concepts.
- Negotiates design solutions with clients, management, sales and manufacturing staff.
- Selects, specifies and recommends functional and aesthetic materials, production methods and finishes for manufacture.
- Details and documents selected designs for production.
- Prepares and commissions prototypes and samples.
The number of people working as Fashion Designers (in their main job) stayed about the same over 5 years:
from 3,400 in 2011 to 3,500 in 2016.
Caution: The Australian jobs market is changing in response to the COVID-19 pandemic. These estimates do not take account of the impact of COVID-19. They may not reflect the current jobs market and should be used and interpreted with extreme caution.
- Size: This is a very small occupation.
- Location: Many Fashion Designers work in Victoria.
- Industries: Most work in Retail Trade; Professional, Scientific and Technical Services; and Manufacturing.
- Full-time: Many work full-time (72%, higher than the average of 66%).
- Hours: Full-time workers spend around 46 hours per week at work (compared to the average of 44 hours).
- Age: The average age is 35 years (compared to the average of 40 years).
- Gender: 86% of workers are female (compared to the average of 48%).
Main Industries
Source: Based on ABS Census 2016, Customised Report. Industries are based on the Australian and New Zealand Standard Industrial Classification (ANZSIC 06).
States and Territories
NSW
VIC
QLD
SA
WA
TAS
NT
ACT
Source: Based on ABS Census 2016, Customised Report. Share of workers across Australian States and Territories, in this job compared to the all jobs average.
Age Profile
Source: Based on ABS Census 2016, Customised Report. Age profile of workers in this job compared to the all jobs average.
Education Level
Source: ABS Census 2016, Customised Report. Highest qualification completed by workers in this job (in any field of study). Qualifications needed by new workers might be different from the qualifications of workers already in the job.
You usually need a formal qualification in fashion design or another related field to work as a Fashion Designer. University and Vocational Education and Training (VET) are both common study pathways. Putting together a portfolio might help you showcase your skills.
Before starting a course, check it will provide you with the skills and qualifications you need. Visit
- Course Seeker to search and compare higher education courses.
- ComparED to compare undergraduate and postgraduate student experiences and outcomes.
- My Skills to compare Vocational Education and Training (VET) courses, providers and student outcomes.
- AAPathways website to explore Textiles, Clothing & Footwear and Metal and Engineering VET training pathways.
Employers look for Fashion, Industrial and Jewellery Designers who are creative, can self-manage and are motivated.
Filter Skills & Knowledge
Knowledge
These are important topics, subjects or knowledge areas.
-
Technical design
Design techniques, tools, and principles used to make detailed technical plans, blueprints, drawings, and models.
-
English language
English language including the meaning and spelling of words, rules of composition, and grammar.
-
Administration and management
Business principles involved in strategic planning, leadership, and coordinating people and resources.
-
Production and processing
Raw materials, production processes, quality control, costs, and ways of making and distributing goods.
-
Sales and marketing
Showing, promoting, and selling including marketing strategy, product demonstration, sales techniques, and sales control systems.
-
Computers and electronics
Circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
-
Education and training
Curriculum and training design, teaching and instruction for individuals and groups, and the measurement of training effects.
-
Mathematics
Arithmetic, algebra, geometry, calculus, or statistics.
-
Fine arts
Compose, produce, and perform works of music, dance, visual arts, drama, and sculpture.
-
Communications and media
Media production, communication, and dissemination. Includes written, spoken, and visual media.
-
Customer and personal service
Understanding customer needs, providing good quality service, and measuring customer satisfaction.
-
Personnel and human resources
Recruiting and training people, managing pay and other entitlements (like sick leave), and negotiating pay and conditions.
-
Clerical
Word processing, managing files and records, stenography and transcription, designing forms, and other office work.
-
Psychology
Human behaviour; differences in ability, personality, and interests; learning and motivation; research methods; assessing and treating disorders.
-
Engineering and technology
Use engineering, science and technology to design and produce goods and services.
-
Mechanical
Machines and tools, including their designs, uses, repair, and maintenance.
-
Transportation
Moving people or goods by air, rail, sea, or road.
-
Law and government
How our laws and courts work. Government rules and regulations, and the political system.
-
Foreign language
Foreign (non-English) language including the meaning and spelling of words, rules of composition and grammar, and pronunciation.
-
Economics and accounting
Economics and accounting, the financial markets, banking and checking and reporting of financial data.
Skills
Skills can be improved through training or experience.
-
Active listening
Listening to others, not interrupting, and asking good questions.
-
Time management
Managing your own and other peoples' time to get work done.
-
Coordination with others
Being adaptable and coordinating work with other people.
-
Reading comprehension
Reading work related information.
-
Social perceptiveness
Understanding why people react the way they do.
-
Monitoring
Keeping track of how well work is progressing so you can make changes or improvements.
-
Critical thinking
Thinking about the pros and cons of different ways to solve a problem.
-
Judgment and decision making
Figuring out the pros and cons of different options and choosing the best one.
-
Speaking
Talking to others.
-
Persuasion
Talking people into changing their minds or their behaviour.
-
Writing
Writing things for co-workers or customers.
-
Active learning
Being able to use what you have learnt to solve problems now and again in the future.
-
Complex problem solving
Noticing a problem and figuring out the best way to solve it.
-
Negotiation
Bringing people together and trying to sort out their differences.
-
Operations analysis
Understanding needs and product requirements to create a design.
-
Serving others
Looking for ways to help people.
-
Management of personnel resources
Motivating, developing, and directing people as they work, and choosing the best people for the job.
-
Instructing
Teaching people how to do something.
-
Learning strategies
Figuring out the best way to teach or learn something new.
-
Systems analysis
Figuring out how a system should work and how changes in conditions, operations, and the environment will affect it.
Abilities
Workers use these physical and mental abilities.
-
Originality
Come up with unusual or clever ideas, or creative ways to solve a problem.
-
Oral comprehension
Listen to and understand what people say.
-
Oral expression
Communicate by speaking.
-
Brainstorming
Come up with a number of ideas about a topic, even if the ideas aren't very good.
-
Written comprehension
Read and understand written information.
-
Deductive reasoning
Use general rules to find answers or solve problems logically.
-
Categorising
Come up with different ways of grouping things.
-
Visualization
Imagine how something will look after it is moved around or changed.
-
Written expression
Write in a way that people can understand.
-
Near vision
See details that are up-close (within a few feet).
-
Inductive reasoning
Use lots of detailed information to come up with answers or make general rules.
-
Sorting or ordering
Order or arrange things in a pattern or sequence (e.g., numbers, letters, words, pictures, mathematical operations).
-
Problem spotting
Notice when something is wrong or is likely to go wrong, even if you can't solve the problem.
-
Speech recognition
Identify and understand the speech of another person.
-
Far vision
See details that are far away.
-
Selective attention
Pay attention to something without being distracted.
-
Speech clarity
Speak clearly so others can understand you.
-
Colour discrimination
Notice differences between colours, including shades of colour and brightness.
-
Finger dexterity
Put together small parts with your fingers.
-
Perceptual speed
Use your eyes to quickly compare groups of letters, numbers, pictures, or other things.
Activities
These are kinds of activities workers regularly do in this job.
-
Thinking creatively
Using your own ideas for developing, designing, or creating something new.
-
Making decisions and solving problems
Using information to work out the best solution and solve problems.
-
Planning and prioritising work
Deciding on goals and putting together a detailed plan to get the work done.
-
Communicating with the public
Giving information to the public, business or government by telephone, in writing, or in person.
-
Building good relationships
Building good working relationships and keeping them over time.
-
Keeping your knowledge up-to-date
Keeping up-to-date with technology and new ideas.
-
Monitoring people, processes and things
Checking objects, actions, or events, and keeping an eye out for problems.
-
Assessing and evaluating things
Working out the value, importance, or quality of things, services or people.
-
Scheduling work and activities
Working out the timing of events, programs, and activities, as well as the work of others.
-
Coming up with systems and processes
Deciding on goals and figuring out what you need to do to achieve them.
-
Looking for changes over time
Comparing objects, actions, or events. Looking for differences between them or changes over time.
-
Influencing people
Convincing people to buy something or to change their minds or actions.
-
Checking for errors or defects
Inspecting equipment, structures, or materials for errors, problems or defects.
-
Drafting, laying out, and specifying parts
Detailing and describing how devices, parts or equipment are to be made, assembled, modified, maintained, or used.
-
Communicating within a team
Giving information to co-workers by telephone, in writing, or in person.
-
Managing payments and orders
Monitoring and controlling resources and the spending of money.
-
Guiding and directing staff
Guiding and directing staff, including setting and monitoring performance standards.
-
Researching and investigating
Looking for, getting and understanding different kinds of information.
-
Coordinating the work of a team
Getting members of a group to work together to finish a task.
-
Explaining things to people
Helping people to understand and use information.

O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.
The skills and importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1022.00 - Fashion Designers.
Learn about the daily activities, and physical and social demands faced by workers. Explore the values and work styles that workers rate as most important.
Filter Work Environment
Demands
The physical and social demands workers face most often are shown below.
-
Contact with people
Have contact with people by telephone, face-to-face, or any other way.
-
Unstructured work
Have freedom to decide on tasks, priorities, and goals.
-
Electronic mail
Use electronic mail.
-
Indoors, heat controlled
Work indoors with access to heating or cooling.
-
Letters and memos
Write letters and memos.
-
Spend time sitting
Spend time sitting at work.
-
Time pressure
Work to strict deadlines.
-
Freedom to make decisions
Have freedom to make decision on your own.
-
Teamwork
Work with people in a group or team.
-
Being exact or accurate
Be very exact or highly accurate.
-
Face-to-face discussions
Talk with people face-to-face.
-
Competition
Compete with others, or be aware of competitive pressures.
-
Using your hands to handle, control, or feel
Spend time using your hands to handle, control, or feel objects, tools or controls.
-
Impact of decisions
Make decisions that have a large impact on other people.
-
Telephone
Talk on the telephone.
-
Contact with the public
Work with customers or the public.
-
Conflict situations
Deal with conflict or disagreements.
-
Frequent decision making
Frequently make decisions that impact other people.
-
Lead or coordinate a team
Lead others to do work activities.
-
Cramped work space
Work in an awkward position or in cramped work spaces.
Values
Work values are important to a person’s feeling of satisfaction. All six values are shown below.
-
Achievement
Results oriented. Workers are able to use their strongest abilities, giving them a feeling of accomplishment.
-
Independence
Work alone and make decisions. Workers are able to try out their own ideas, make decisions on their own, and work with little or no supervision.
-
Working conditions
Job security and good working conditions. There is usually a steady flow of interesting work, and the pay and conditions are generally good.
-
Recognition
Advancement and the potential to lead. Workers are recognised for the work that they do, they may give directions and instructions to others, and they are looked up to in their company and their community.
-
Relationships
Serve and work with others. Workers usually get along well with each other, do things to help other people, and are rarely pressured to do things that go against their sense of right and wrong.
-
Support
Supportive management that stands behind employees. Workers are treated fairly by their company, they are supported by management, and have supervisors who train them well.
Interests
Interests are the style or type of work we prefer to do. All interest areas are shown below.
-
Creative
Working with forms, designs and patterns. Often need self-expression and can be done without following rules.
-
Enterprising
Starting up and carrying out projects. Leading people and making many decisions. Sometimes require risk taking and often deal with business.
-
Practical
Practical, hands-on work. Often with plants and animals, or materials like wood, tools, and machinery.
-
Helping
Working with people. Helping or providing service to others.
-
Analytical
Ideas and thinking. Searching for facts and figuring out problems in your head.
-
Administrative
Following set procedures and routines. Working with numbers and details more than with ideas, usually following rules.

O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.
The skills and importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1022.00 - Fashion Designers.