Overview
All Multimedia Specialists and Web Developers
-
$1,596 Weekly Pay
-
Strong Future Growth
Game and Multimedia Developers
-
650 workers Employment Size
-
Very high skill Skill level rating
-
81% Full-Time Full-Time Share
-
43 hours Average full-time
-
32 years Average age
-
16% female Gender Share
Game and Multimedia Developers create and manipulate computer animation, audio, video and graphic image files into multimedia programs to produce data and content for CD-ROMs, information kiosks, multimedia presentations, websites, mobile telephone resources, electronic gaming environments, e-commerce and e-security solutions, and entertainment and education products.
Also known as: Electronic Game Developer, Multimedia Developer, or Multimedia Programmer.
You usually need a university or Vocational Education and Training (VET) course in a relevant information technology field (such as computer science, game design, animation, media and communication) to work as a Game or Multimedia Developer. Some workers have Vocational Education and Training (VET) qualifications. There are also a wide range of vendor and industry certifications available that may substitute for formal qualifications.
Tasks
- Analyses, designs and develops internet sites applying a mixture of artistry and creativity with software programming and scripting languages and interfacing with operating environments.
- Designs and develops digital animations, images, presentations, games, audio and video clips, and internet applications using multimedia software, tools and utilities, interactive graphics and programming languages.
Prospects
The number of people working as Game and Multimedia Developers (in their main job) stayed about the same over 5 years:
from 690 in 2011 to 650 in 2016.
Caution: The Australian jobs market is changing in response to the COVID-19 pandemic. These estimates do not take account of the impact of COVID-19. They may not reflect the current jobs market and should be used and interpreted with extreme caution.
- Size: This is a very small occupation.
- Location: Game and Multimedia Developers work in many parts of Australia. Victoria and Queensland have a large share of workers.
- Industries: Most work in Professional, Scientific and Technical Services; Education and Training; and Information Media and Telecommunications.
- Full-time: Most work full-time (81%, much higher than the average of 66%).
- Hours: Full-time workers spend around 43 hours per week at work (compared to the average of 44 hours).
- Age: The average age is 32 years (compared to the average of 40 years).
- Gender: 16% of workers are female (compared to the average of 48%).
Main Industries
Source: Based on ABS Census 2016, Customised Report. Industries are based on the Australian and New Zealand Standard Industrial Classification (ANZSIC 06).
States and Territories
NSW
VIC
QLD
SA
WA
TAS
NT
ACT
Source: Based on ABS Census 2016, Customised Report. Share of workers across Australian States and Territories, in this job compared to the all jobs average.
Age Profile
Source: Based on ABS Census 2016, Customised Report. Age profile of workers in this job compared to the all jobs average.
Education Level
Source: ABS Census 2016, Customised Report. Highest qualification completed by workers in this job (in any field of study). Qualifications needed by new workers might be different from the qualifications of workers already in the job.
Pathways
You usually need a university or Vocational Education and Training (VET) course in a relevant information technology field (such as computer science, game design, animation, media and communication) to work as a Game or Multimedia Developer. Some workers have Vocational Education and Training (VET) qualifications. There are also a wide range of vendor and industry certifications available that may substitute for formal qualifications.
Before starting a course, check it will provide you with the skills and qualifications you need. Visit
- Course Seeker to search and compare higher education courses.
- ComparED to compare undergraduate and postgraduate student experiences and outcomes.
- My Skills to compare Vocational Education and Training (VET) courses, providers and student outcomes.
- AAPathways website to explore Printing & Graphic Arts and Information and Communications Technology VET training pathways.
Skills & Knowledge
Employers look for Multimedia Specialists and Web Developers who can communicate clearly, work well in a team and have strong interpersonal skills.
Filter Skills & Knowledge
Knowledge
These are important topics, subjects or knowledge areas.
-
Fine arts
Compose, produce, and perform works of music, dance, visual arts, drama, and sculpture.
-
Communications and media
Media production, communication, and dissemination. Includes written, spoken, and visual media.
-
Technical design
Design techniques, tools, and principles used to make detailed technical plans, blueprints, drawings, and models.
-
Computers and electronics
Circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
-
English language
English language including the meaning and spelling of words, rules of composition, and grammar.
-
Customer and personal service
Understanding customer needs, providing good quality service, and measuring customer satisfaction.
-
Administration and management
Business principles involved in strategic planning, leadership, and coordinating people and resources.
-
Sales and marketing
Showing, promoting, and selling including marketing strategy, product demonstration, sales techniques, and sales control systems.
-
Clerical
Word processing, managing files and records, stenography and transcription, designing forms, and other office work.
-
Production and processing
Raw materials, production processes, quality control, costs, and ways of making and distributing goods.
-
Education and training
Curriculum and training design, teaching and instruction for individuals and groups, and the measurement of training effects.
-
Personnel and human resources
Recruiting and training people, managing pay and other entitlements (like sick leave), and negotiating pay and conditions.
-
Mathematics
Arithmetic, algebra, geometry, calculus, or statistics.
-
Psychology
Human behaviour; differences in ability, personality, and interests; learning and motivation; research methods; assessing and treating disorders.
-
Engineering and technology
Use engineering, science and technology to design and produce goods and services.
-
Sociology and anthropology
Group behaviour and dynamics, societal trends and influences, human migrations, ethnicity, cultures and their history and origins.
-
Telecommunications
Transmission, broadcasting, switching, control, and operation of telecommunications systems.
-
Physics
The physical laws of matter, motion and energy, and how they interact through space and time.
-
Economics and accounting
Economics and accounting, the financial markets, banking and checking and reporting of financial data.
-
Law and government
How our laws and courts work. Government rules and regulations, and the political system.
Skills
Skills can be improved through training or experience.
-
Active listening
Listening to others, not interrupting, and asking good questions.
-
Reading comprehension
Reading work related information.
-
Coordination with others
Being adaptable and coordinating work with other people.
-
Critical thinking
Thinking about the pros and cons of different ways to solve a problem.
-
Speaking
Talking to others.
-
Active learning
Being able to use what you have learnt to solve problems now and again in the future.
-
Complex problem solving
Noticing a problem and figuring out the best way to solve it.
-
Monitoring
Keeping track of how well work is progressing so you can make changes or improvements.
-
Time management
Managing your own and other peoples' time to get work done.
-
Writing
Writing things for co-workers or customers.
-
Judgment and decision making
Figuring out the pros and cons of different options and choosing the best one.
-
Instructing
Teaching people how to do something.
-
Negotiation
Bringing people together and trying to sort out their differences.
-
Persuasion
Talking people into changing their minds or their behaviour.
-
Learning strategies
Figuring out the best way to teach or learn something new.
-
Serving others
Looking for ways to help people.
-
Social perceptiveness
Understanding why people react the way they do.
-
Systems analysis
Figuring out how a system should work and how changes in conditions, operations, and the environment will affect it.
-
Systems evaluation
Measuring how well a system is working and how to improve it.
-
Management of personnel resources
Motivating, developing, and directing people as they work, and choosing the best people for the job.
Abilities
Workers use these physical and mental abilities.
-
Oral comprehension
Listen to and understand what people say.
-
Near vision
See details that are up-close (within a few feet).
-
Oral expression
Communicate by speaking.
-
Visualization
Imagine how something will look after it is moved around or changed.
-
Brainstorming
Come up with a number of ideas about a topic, even if the ideas aren't very good.
-
Originality
Come up with unusual or clever ideas, or creative ways to solve a problem.
-
Written comprehension
Read and understand written information.
-
Categorising
Come up with different ways of grouping things.
-
Colour discrimination
Notice differences between colours, including shades of colour and brightness.
-
Deductive reasoning
Use general rules to find answers or solve problems logically.
-
Written expression
Write in a way that people can understand.
-
Inductive reasoning
Use lots of detailed information to come up with answers or make general rules.
-
Problem spotting
Notice when something is wrong or is likely to go wrong, even if you can't solve the problem.
-
Sorting or ordering
Order or arrange things in a pattern or sequence (e.g., numbers, letters, words, pictures, mathematical operations).
-
Selective attention
Pay attention to something without being distracted.
-
Far vision
See details that are far away.
-
Speech clarity
Speak clearly so others can understand you.
-
Speech recognition
Identify and understand the speech of another person.
-
Flexibility of closure
See a pattern (a figure, object, word, or sound) hidden in other distracting material.
-
Finger dexterity
Put together small parts with your fingers.
Activities
These are kinds of activities workers regularly do in this job.
-
Thinking creatively
Using your own ideas for developing, designing, or creating something new.
-
Keeping your knowledge up-to-date
Keeping up-to-date with technology and new ideas.
-
Working with computers
Using computers to program, write software, set up functions, enter data, or process information.
-
Communicating with the public
Giving information to the public, business or government by telephone, in writing, or in person.
-
Collecting and organising information
Compiling, coding, categorizing, calculating, tabulating, auditing, or checking information or data.
-
Making decisions and solving problems
Using information to work out the best solution and solve problems.
-
Communicating within a team
Giving information to co-workers by telephone, in writing, or in person.
-
Planning and prioritising work
Deciding on goals and putting together a detailed plan to get the work done.
-
Building good relationships
Building good working relationships and keeping them over time.
-
Making sense of information and ideas
Looking at, working with, and understanding data or information.
-
Monitoring people, processes and things
Checking objects, actions, or events, and keeping an eye out for problems.
-
Researching and investigating
Looking for, getting and understanding different kinds of information.
-
Scheduling work and activities
Working out the timing of events, programs, and activities, as well as the work of others.
-
Giving expert advice
Providing guidance and expert advice to management or other groups.
-
Coming up with systems and processes
Deciding on goals and figuring out what you need to do to achieve them.
-
Assessing and evaluating things
Working out the value, importance, or quality of things, services or people.
-
Coaching and developing others
Working out the needs of others and coaching, mentoring, or helping them to improve.
-
Training and teaching others
Understanding the needs of others, developing training programs, and teaching or instructing.
-
Coordinating the work of a team
Getting members of a group to work together to finish a task.
-
Looking for changes over time
Comparing objects, actions, or events. Looking for differences between them or changes over time.

O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.
The skills and importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1014.00 - Multimedia Artists and Animators.
Work Environment
Learn about the daily activities, and physical and social demands faced by workers. Explore the values and work styles that workers rate as most important.
Filter Work Environment
Demands
The physical and social demands workers face most often are shown below.
-
Electronic mail
Use electronic mail.
-
Face-to-face discussions
Talk with people face-to-face.
-
Telephone
Talk on the telephone.
-
Indoors, heat controlled
Work indoors with access to heating or cooling.
-
Freedom to make decisions
Have freedom to make decision on your own.
-
Spend time sitting
Spend time sitting at work.
-
Contact with people
Have contact with people by telephone, face-to-face, or any other way.
-
Being exact or accurate
Be very exact or highly accurate.
-
Time pressure
Work to strict deadlines.
-
Teamwork
Work with people in a group or team.
-
Unstructured work
Have freedom to decide on tasks, priorities, and goals.
-
Frequent decision making
Frequently make decisions that impact other people.
-
Using your hands to handle, control, or feel
Spend time using your hands to handle, control, or feel objects, tools or controls.
-
Contact with the public
Work with customers or the public.
-
Competition
Compete with others, or be aware of competitive pressures.
-
Impact of decisions
Make decisions that have a large impact on other people.
-
Responsible for outcomes
Take responsibility for the results of other people's work.
-
Lead or coordinate a team
Lead others to do work activities.
-
Making repetitive motions
Spend time making repetitive motions.
-
Repeating same tasks
Repeat the same tasks or activities (e.g., key entry) over and over, without stopping.
Values
Work values are important to a person’s feeling of satisfaction. All six values are shown below.
-
Independence
Work alone and make decisions. Workers are able to try out their own ideas, make decisions on their own, and work with little or no supervision.
-
Achievement
Results oriented. Workers are able to use their strongest abilities, giving them a feeling of accomplishment.
-
Working conditions
Job security and good working conditions. There is usually a steady flow of interesting work, and the pay and conditions are generally good.
-
Recognition
Advancement and the potential to lead. Workers are recognised for the work that they do, they may give directions and instructions to others, and they are looked up to in their company and their community.
-
Relationships
Serve and work with others. Workers usually get along well with each other, do things to help other people, and are rarely pressured to do things that go against their sense of right and wrong.
-
Support
Supportive management that stands behind employees. Workers are treated fairly by their company, they are supported by management, and have supervisors who train them well.
Interests
Interests are the style or type of work we prefer to do. All interest areas are shown below.
-
Creative
Working with forms, designs and patterns. Often need self-expression and can be done without following rules.
-
Analytical
Ideas and thinking. Searching for facts and figuring out problems in your head.
-
Administrative
Following set procedures and routines. Working with numbers and details more than with ideas, usually following rules.
-
Practical
Practical, hands-on work. Often with plants and animals, or materials like wood, tools, and machinery.
-
Enterprising
Starting up and carrying out projects. Leading people and making many decisions. Sometimes require risk taking and often deal with business.
-
Helping
Working with people. Helping or providing service to others.

O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.
The skills and importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1014.00 - Multimedia Artists and Animators.
All Multimedia Specialists and Web Developers
-
$1,596 Weekly Pay
-
Strong Future Growth
Game and Multimedia Developers
-
650 workers Employment Size
-
Very high skill Skill level rating
-
81% Full-Time Full-Time Share
-
43 hours Average full-time
-
32 years Average age
-
16% female Gender Share
Game and Multimedia Developers create and manipulate computer animation, audio, video and graphic image files into multimedia programs to produce data and content for CD-ROMs, information kiosks, multimedia presentations, websites, mobile telephone resources, electronic gaming environments, e-commerce and e-security solutions, and entertainment and education products.
Also known as: Electronic Game Developer, Multimedia Developer, or Multimedia Programmer.
You usually need a university or Vocational Education and Training (VET) course in a relevant information technology field (such as computer science, game design, animation, media and communication) to work as a Game or Multimedia Developer. Some workers have Vocational Education and Training (VET) qualifications. There are also a wide range of vendor and industry certifications available that may substitute for formal qualifications.
Tasks
- Analyses, designs and develops internet sites applying a mixture of artistry and creativity with software programming and scripting languages and interfacing with operating environments.
- Designs and develops digital animations, images, presentations, games, audio and video clips, and internet applications using multimedia software, tools and utilities, interactive graphics and programming languages.
The number of people working as Game and Multimedia Developers (in their main job) stayed about the same over 5 years:
from 690 in 2011 to 650 in 2016.
Caution: The Australian jobs market is changing in response to the COVID-19 pandemic. These estimates do not take account of the impact of COVID-19. They may not reflect the current jobs market and should be used and interpreted with extreme caution.
- Size: This is a very small occupation.
- Location: Game and Multimedia Developers work in many parts of Australia. Victoria and Queensland have a large share of workers.
- Industries: Most work in Professional, Scientific and Technical Services; Education and Training; and Information Media and Telecommunications.
- Full-time: Most work full-time (81%, much higher than the average of 66%).
- Hours: Full-time workers spend around 43 hours per week at work (compared to the average of 44 hours).
- Age: The average age is 32 years (compared to the average of 40 years).
- Gender: 16% of workers are female (compared to the average of 48%).
Main Industries
Source: Based on ABS Census 2016, Customised Report. Industries are based on the Australian and New Zealand Standard Industrial Classification (ANZSIC 06).
States and Territories
NSW
VIC
QLD
SA
WA
TAS
NT
ACT
Source: Based on ABS Census 2016, Customised Report. Share of workers across Australian States and Territories, in this job compared to the all jobs average.
Age Profile
Source: Based on ABS Census 2016, Customised Report. Age profile of workers in this job compared to the all jobs average.
Education Level
Source: ABS Census 2016, Customised Report. Highest qualification completed by workers in this job (in any field of study). Qualifications needed by new workers might be different from the qualifications of workers already in the job.
You usually need a university or Vocational Education and Training (VET) course in a relevant information technology field (such as computer science, game design, animation, media and communication) to work as a Game or Multimedia Developer. Some workers have Vocational Education and Training (VET) qualifications. There are also a wide range of vendor and industry certifications available that may substitute for formal qualifications.
Before starting a course, check it will provide you with the skills and qualifications you need. Visit
- Course Seeker to search and compare higher education courses.
- ComparED to compare undergraduate and postgraduate student experiences and outcomes.
- My Skills to compare Vocational Education and Training (VET) courses, providers and student outcomes.
- AAPathways website to explore Printing & Graphic Arts and Information and Communications Technology VET training pathways.
Employers look for Multimedia Specialists and Web Developers who can communicate clearly, work well in a team and have strong interpersonal skills.
Filter Skills & Knowledge
Knowledge
These are important topics, subjects or knowledge areas.
-
Fine arts
Compose, produce, and perform works of music, dance, visual arts, drama, and sculpture.
-
Communications and media
Media production, communication, and dissemination. Includes written, spoken, and visual media.
-
Technical design
Design techniques, tools, and principles used to make detailed technical plans, blueprints, drawings, and models.
-
Computers and electronics
Circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
-
English language
English language including the meaning and spelling of words, rules of composition, and grammar.
-
Customer and personal service
Understanding customer needs, providing good quality service, and measuring customer satisfaction.
-
Administration and management
Business principles involved in strategic planning, leadership, and coordinating people and resources.
-
Sales and marketing
Showing, promoting, and selling including marketing strategy, product demonstration, sales techniques, and sales control systems.
-
Clerical
Word processing, managing files and records, stenography and transcription, designing forms, and other office work.
-
Production and processing
Raw materials, production processes, quality control, costs, and ways of making and distributing goods.
-
Education and training
Curriculum and training design, teaching and instruction for individuals and groups, and the measurement of training effects.
-
Personnel and human resources
Recruiting and training people, managing pay and other entitlements (like sick leave), and negotiating pay and conditions.
-
Mathematics
Arithmetic, algebra, geometry, calculus, or statistics.
-
Psychology
Human behaviour; differences in ability, personality, and interests; learning and motivation; research methods; assessing and treating disorders.
-
Engineering and technology
Use engineering, science and technology to design and produce goods and services.
-
Sociology and anthropology
Group behaviour and dynamics, societal trends and influences, human migrations, ethnicity, cultures and their history and origins.
-
Telecommunications
Transmission, broadcasting, switching, control, and operation of telecommunications systems.
-
Physics
The physical laws of matter, motion and energy, and how they interact through space and time.
-
Economics and accounting
Economics and accounting, the financial markets, banking and checking and reporting of financial data.
-
Law and government
How our laws and courts work. Government rules and regulations, and the political system.
Skills
Skills can be improved through training or experience.
-
Active listening
Listening to others, not interrupting, and asking good questions.
-
Reading comprehension
Reading work related information.
-
Coordination with others
Being adaptable and coordinating work with other people.
-
Critical thinking
Thinking about the pros and cons of different ways to solve a problem.
-
Speaking
Talking to others.
-
Active learning
Being able to use what you have learnt to solve problems now and again in the future.
-
Complex problem solving
Noticing a problem and figuring out the best way to solve it.
-
Monitoring
Keeping track of how well work is progressing so you can make changes or improvements.
-
Time management
Managing your own and other peoples' time to get work done.
-
Writing
Writing things for co-workers or customers.
-
Judgment and decision making
Figuring out the pros and cons of different options and choosing the best one.
-
Instructing
Teaching people how to do something.
-
Negotiation
Bringing people together and trying to sort out their differences.
-
Persuasion
Talking people into changing their minds or their behaviour.
-
Learning strategies
Figuring out the best way to teach or learn something new.
-
Serving others
Looking for ways to help people.
-
Social perceptiveness
Understanding why people react the way they do.
-
Systems analysis
Figuring out how a system should work and how changes in conditions, operations, and the environment will affect it.
-
Systems evaluation
Measuring how well a system is working and how to improve it.
-
Management of personnel resources
Motivating, developing, and directing people as they work, and choosing the best people for the job.
Abilities
Workers use these physical and mental abilities.
-
Oral comprehension
Listen to and understand what people say.
-
Near vision
See details that are up-close (within a few feet).
-
Oral expression
Communicate by speaking.
-
Visualization
Imagine how something will look after it is moved around or changed.
-
Brainstorming
Come up with a number of ideas about a topic, even if the ideas aren't very good.
-
Originality
Come up with unusual or clever ideas, or creative ways to solve a problem.
-
Written comprehension
Read and understand written information.
-
Categorising
Come up with different ways of grouping things.
-
Colour discrimination
Notice differences between colours, including shades of colour and brightness.
-
Deductive reasoning
Use general rules to find answers or solve problems logically.
-
Written expression
Write in a way that people can understand.
-
Inductive reasoning
Use lots of detailed information to come up with answers or make general rules.
-
Problem spotting
Notice when something is wrong or is likely to go wrong, even if you can't solve the problem.
-
Sorting or ordering
Order or arrange things in a pattern or sequence (e.g., numbers, letters, words, pictures, mathematical operations).
-
Selective attention
Pay attention to something without being distracted.
-
Far vision
See details that are far away.
-
Speech clarity
Speak clearly so others can understand you.
-
Speech recognition
Identify and understand the speech of another person.
-
Flexibility of closure
See a pattern (a figure, object, word, or sound) hidden in other distracting material.
-
Finger dexterity
Put together small parts with your fingers.
Activities
These are kinds of activities workers regularly do in this job.
-
Thinking creatively
Using your own ideas for developing, designing, or creating something new.
-
Keeping your knowledge up-to-date
Keeping up-to-date with technology and new ideas.
-
Working with computers
Using computers to program, write software, set up functions, enter data, or process information.
-
Communicating with the public
Giving information to the public, business or government by telephone, in writing, or in person.
-
Collecting and organising information
Compiling, coding, categorizing, calculating, tabulating, auditing, or checking information or data.
-
Making decisions and solving problems
Using information to work out the best solution and solve problems.
-
Communicating within a team
Giving information to co-workers by telephone, in writing, or in person.
-
Planning and prioritising work
Deciding on goals and putting together a detailed plan to get the work done.
-
Building good relationships
Building good working relationships and keeping them over time.
-
Making sense of information and ideas
Looking at, working with, and understanding data or information.
-
Monitoring people, processes and things
Checking objects, actions, or events, and keeping an eye out for problems.
-
Researching and investigating
Looking for, getting and understanding different kinds of information.
-
Scheduling work and activities
Working out the timing of events, programs, and activities, as well as the work of others.
-
Giving expert advice
Providing guidance and expert advice to management or other groups.
-
Coming up with systems and processes
Deciding on goals and figuring out what you need to do to achieve them.
-
Assessing and evaluating things
Working out the value, importance, or quality of things, services or people.
-
Coaching and developing others
Working out the needs of others and coaching, mentoring, or helping them to improve.
-
Training and teaching others
Understanding the needs of others, developing training programs, and teaching or instructing.
-
Coordinating the work of a team
Getting members of a group to work together to finish a task.
-
Looking for changes over time
Comparing objects, actions, or events. Looking for differences between them or changes over time.

O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.
The skills and importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1014.00 - Multimedia Artists and Animators.
Learn about the daily activities, and physical and social demands faced by workers. Explore the values and work styles that workers rate as most important.
Filter Work Environment
Demands
The physical and social demands workers face most often are shown below.
-
Electronic mail
Use electronic mail.
-
Face-to-face discussions
Talk with people face-to-face.
-
Telephone
Talk on the telephone.
-
Indoors, heat controlled
Work indoors with access to heating or cooling.
-
Freedom to make decisions
Have freedom to make decision on your own.
-
Spend time sitting
Spend time sitting at work.
-
Contact with people
Have contact with people by telephone, face-to-face, or any other way.
-
Being exact or accurate
Be very exact or highly accurate.
-
Time pressure
Work to strict deadlines.
-
Teamwork
Work with people in a group or team.
-
Unstructured work
Have freedom to decide on tasks, priorities, and goals.
-
Frequent decision making
Frequently make decisions that impact other people.
-
Using your hands to handle, control, or feel
Spend time using your hands to handle, control, or feel objects, tools or controls.
-
Contact with the public
Work with customers or the public.
-
Competition
Compete with others, or be aware of competitive pressures.
-
Impact of decisions
Make decisions that have a large impact on other people.
-
Responsible for outcomes
Take responsibility for the results of other people's work.
-
Lead or coordinate a team
Lead others to do work activities.
-
Making repetitive motions
Spend time making repetitive motions.
-
Repeating same tasks
Repeat the same tasks or activities (e.g., key entry) over and over, without stopping.
Values
Work values are important to a person’s feeling of satisfaction. All six values are shown below.
-
Independence
Work alone and make decisions. Workers are able to try out their own ideas, make decisions on their own, and work with little or no supervision.
-
Achievement
Results oriented. Workers are able to use their strongest abilities, giving them a feeling of accomplishment.
-
Working conditions
Job security and good working conditions. There is usually a steady flow of interesting work, and the pay and conditions are generally good.
-
Recognition
Advancement and the potential to lead. Workers are recognised for the work that they do, they may give directions and instructions to others, and they are looked up to in their company and their community.
-
Relationships
Serve and work with others. Workers usually get along well with each other, do things to help other people, and are rarely pressured to do things that go against their sense of right and wrong.
-
Support
Supportive management that stands behind employees. Workers are treated fairly by their company, they are supported by management, and have supervisors who train them well.
Interests
Interests are the style or type of work we prefer to do. All interest areas are shown below.
-
Creative
Working with forms, designs and patterns. Often need self-expression and can be done without following rules.
-
Analytical
Ideas and thinking. Searching for facts and figuring out problems in your head.
-
Administrative
Following set procedures and routines. Working with numbers and details more than with ideas, usually following rules.
-
Practical
Practical, hands-on work. Often with plants and animals, or materials like wood, tools, and machinery.
-
Enterprising
Starting up and carrying out projects. Leading people and making many decisions. Sometimes require risk taking and often deal with business.
-
Helping
Working with people. Helping or providing service to others.

O*NET is a trademark of the U.S. Department of Labor, Employment and Training Administration.
The skills and importance ratings on this page are derived from the US Department of Labor O*NET Database Version 21.2, 27-1014.00 - Multimedia Artists and Animators.